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About this mod
This overhaul mod changes a number of X-Com features and settings to create a far longer and more intense conflict with the aliens. X-Com soldiers now have eight classes and have an array of new items to employ. You may bring eight soldiers on missions and retake countries for X-Com through multiple alien base assaults.
War 2 Free Strategy Game
Mods requiring this file
Mod name | Notes |
---|---|
(LW) Reveal Perk Tree | |
Alien Stats Exposed | |
All For One For All | |
Alyx_Vance | |
Aria and Nyreen Voice pack | Can play in vanilla too, but require some special way to do it. |
Art Of War | |
Ascension Overhaul | |
Better Blueshirts | |
Borderlands 2 Vault Hunter Voicepacks (for Long War) | |
Bugfixes for bonus will and psi | |
Campaign Summary | |
Colored Class Icons included gene and psi soldiers | |
Coloured MEC Icons | |
DeusEx - Adam Jensen Voicepack for X-Com (with Long War) | |
Disable Fatigue (Long War) | |
DR Chipping (for Long War) | |
Duke Nukem Voice Pack | |
Easier Long War | |
Easy Long War | |
Escalation (A Mod for Long War) | |
Floater Autopsy Tweak | |
Green Fog | |
Hunter's Reaction (For Longwar Beta 15) | |
Improved Mec Close Combat Project | |
JumpStart | |
LlamaChomp Voicepack | |
LoadoutManager | |
Long War - Enhanced Realism and Tactics | |
Long War Beta 14 HP Display Mod | |
Long War for newcomers | |
Long War Rebalance | |
Long War squad size and starting stats increase | |
LW Opportunist Suppression Revert | |
LW Rebalance (for Long War) | |
LW-Pedia_DB | |
LWreTex (Long War only) | |
Medium War - A Long War Mod | |
Modify Long War Mission Fatigue | |
New Alien Colors | |
No more duplicate perks | |
Prodigy | |
Python Long War GUI Perk Editor | |
Re-CoLoRing Projects -- Version THREE | |
Realistic War | |
Relevant Information | |
Remember Squads for Long War | |
Roulette Plus (TRP) | |
Slower Warships for Long War | |
Sooperspazz Voice Pack | |
Spec Ops Voicepacks (for Long War) | |
Squadron Unleashed (for Long War) | |
Team Fortress 2 Demoman Voice Pack (for Long War) | |
Team Fortress 2 Heavy Voice Pack (for Long War) | |
Team Fortress 2 Medic Voice Pack (for Long War) | |
Team fortress 2 Scout | |
Team Fortress 2 Sniper Voice Pack (for Long War) | |
Team Fortress 2 Soldier Voice Pack (for Long War) | |
Team Fortress 2 Spy | |
Weapon and Armor Overhaul for LW | |
Weapons art and model Fixed (for long war) | |
Witch Left 4 Dead | |
Xcom Enemy Within Uber Mod - Long War Edition | |
XCom EU - Welcome To Hell | |
XCom EW - Casual Friendly Long War | |
XCom Long War Armor Deco Full Unlock | |
XCOM Mini Mods (EW and LW) | recommended but not compulsory |
Xcom2eXcel | |
Zoey Left 4 Dead Voice Pack | Can play in vanilla too, but require some special way to do it. |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Our policies on distributing mods to Long War:
* You have unrestricted permission to distribute alternate ini files for players to install
* You have unrestricted permission to distribute alternate int / localization files for players to install
* You have unrestricted permission to distribute UPKUtils mods that change core Long War upk files -- really, it isn't even our place to expect to give permission for these.
* If you are a modder who contributed to the mod, of course you have permission to redistribute your own work in other mods.
* However, you do NOT have permission to alter and separately release our upk files, specifically XComGame.upk, XComStrategyGame.upk, and LongWar.upk.
If you want to make small mods to those files, we strongly encourage you to use UPKUtils: It is more user-friendly; players can install and uninstall individual mods at will; it won't overwrite other small mods players have made, and your mod is very likely future-proofed and will not need further updating when we update Long War.
If you are working on a huge overhaul based on Long War and still think redistributing our core files is the way to go, contact johnnylump via PM on the Nexus. Again, permission isn't granted unless we say so.
* You have unrestricted permission to distribute alternate ini files for players to install
* You have unrestricted permission to distribute alternate int / localization files for players to install
* You have unrestricted permission to distribute UPKUtils mods that change core Long War upk files -- really, it isn't even our place to expect to give permission for these.
* If you are a modder who contributed to the mod, of course you have permission to redistribute your own work in other mods.
* However, you do NOT have permission to alter and separately release our upk files, specifically XComGame.upk, XComStrategyGame.upk, and LongWar.upk.
If you want to make small mods to those files, we strongly encourage you to use UPKUtils: It is more user-friendly; players can install and uninstall individual mods at will; it won't overwrite other small mods players have made, and your mod is very likely future-proofed and will not need further updating when we update Long War.
If you are working on a huge overhaul based on Long War and still think redistributing our core files is the way to go, contact johnnylump via PM on the Nexus. Again, permission isn't granted unless we say so.
File credits
By Pavonis Interactive
www.pavonisinteractive.com
**** Chief Designer and Programmer: JohnnyLump
**** Chief Programmer and Designer: Amineri
**** Chief UI Programmer and Artist: XMarksTheSpot
**** Programmer and Chief Quality Assurance Specialist: Ellatan
**** Senior Contributing Programmer: WGhost81
**** Sound Editor and Progammer: TrackTwo
**** Senior Contributing Artist: JCLewis
**** MapMaster: Liquid911
**** Voice Actors: Gerrit Aalbers, Michael Berkholz, Jezdamayel Caster, Ian Chisholm, Jurgen Delaere, Louise Dumée, Eveline Frei, Ian Dransfield, Jakub 'Faleg' Janicki, Sean Lally, Justin Loke, Adam Miller, Russell Meyer, Bec Pelvay, Michael Richardson, Graydon Schlichter, Benjamin Smit, Ping Teo, Jamie Williamson, Jordan Wistuba
**** Contributing Artists: Ebolii, lfish, Obstbanane, IvanDogovich, Kordolius, Zyxpsilon, Neonin, AlexGlitch
**** Contributing Programmers: TrackTwo, Liquid911, Oakeman, SpazmoJones/Eclipse666, Part Time Commie, Uberjumper, Drakous79, Peasly Wellbott, Bertilsson, Bokauk, BlackAlpha, Guicomir, MuckBeth, Oddball_E8
**** Translators: Noganeto1 (Spanish), Aldo32 (Spanish), Kordolius (French), Ciome (Italian), Szmind (Polish)
**** Linux Port: Shivoc, Falex007, WGhost81
**** Mac OS/X Port: Thither, Anderkent
**** Thanks to: Kevin Schultz, Dan Price, Roland Rizzo at Firaxis Games for some expert assistance
**** Thanks to: DubiousIntent (X-Com's modding archivist), Hobbes (for his excellent XCOM wiki, http://www.ufopaedia.org/ ), Uzifeline, Gugacuardo, Tapkomet, Ogel, and Thunder_GR (soldier name lists), Heramael (copyediting)
Thanks to other modders who have made various discoveries used in this mod, including: WGhost81 (randomized pod placement and other developments), Uberjumper, Drakous79, Bertilsson, Bokuak, BlackAlpha, Guicomir, MuckBeth, Peasly Wellbott, Oddball_E8
Included software:
XCOMEUModHelper by UberJumper
Acknowledgements:
Amineri and XMarksTheSpot for UPKModder
Eliot van Uytfanghe for UE Explorer
twinj for discovering how to rescript functions
Gildor for Unreal Package Decompessor
Inno Setup 5, by JRSoftware.org
Also special thanks to Neonin for the Long War logo on the Nexus mod page! Check out Neonin's UI Texture Replacement mod for livelier in-game icons and other graphics: http://xcom.nexusmods.com/mods/382//?
www.pavonisinteractive.com
**** Chief Designer and Programmer: JohnnyLump
**** Chief Programmer and Designer: Amineri
**** Chief UI Programmer and Artist: XMarksTheSpot
**** Programmer and Chief Quality Assurance Specialist: Ellatan
**** Senior Contributing Programmer: WGhost81
**** Sound Editor and Progammer: TrackTwo
**** Senior Contributing Artist: JCLewis
**** MapMaster: Liquid911
**** Voice Actors: Gerrit Aalbers, Michael Berkholz, Jezdamayel Caster, Ian Chisholm, Jurgen Delaere, Louise Dumée, Eveline Frei, Ian Dransfield, Jakub 'Faleg' Janicki, Sean Lally, Justin Loke, Adam Miller, Russell Meyer, Bec Pelvay, Michael Richardson, Graydon Schlichter, Benjamin Smit, Ping Teo, Jamie Williamson, Jordan Wistuba
**** Contributing Artists: Ebolii, lfish, Obstbanane, IvanDogovich, Kordolius, Zyxpsilon, Neonin, AlexGlitch
**** Contributing Programmers: TrackTwo, Liquid911, Oakeman, SpazmoJones/Eclipse666, Part Time Commie, Uberjumper, Drakous79, Peasly Wellbott, Bertilsson, Bokauk, BlackAlpha, Guicomir, MuckBeth, Oddball_E8
**** Translators: Noganeto1 (Spanish), Aldo32 (Spanish), Kordolius (French), Ciome (Italian), Szmind (Polish)
**** Linux Port: Shivoc, Falex007, WGhost81
**** Mac OS/X Port: Thither, Anderkent
**** Thanks to: Kevin Schultz, Dan Price, Roland Rizzo at Firaxis Games for some expert assistance
**** Thanks to: DubiousIntent (X-Com's modding archivist), Hobbes (for his excellent XCOM wiki, http://www.ufopaedia.org/ ), Uzifeline, Gugacuardo, Tapkomet, Ogel, and Thunder_GR (soldier name lists), Heramael (copyediting)
Thanks to other modders who have made various discoveries used in this mod, including: WGhost81 (randomized pod placement and other developments), Uberjumper, Drakous79, Bertilsson, Bokuak, BlackAlpha, Guicomir, MuckBeth, Peasly Wellbott, Oddball_E8
Included software:
XCOMEUModHelper by UberJumper
Acknowledgements:
Amineri and XMarksTheSpot for UPKModder
Eliot van Uytfanghe for UE Explorer
twinj for discovering how to rescript functions
Gildor for Unreal Package Decompessor
Inno Setup 5, by JRSoftware.org
Also special thanks to Neonin for the Long War logo on the Nexus mod page! Check out Neonin's UI Texture Replacement mod for livelier in-game icons and other graphics: http://xcom.nexusmods.com/mods/382//?
Donation Points system
This mod is opted-in to receive Donation Points Heart dreamboat annie (1976 download.
Translations- German
- English
Translations available on the Nexus
Language | Name |
---|---|
English | Long War Upgrade |
German | German Translation Long War 1.0 (Latest Version) |
English | Long War squad size and starting stats increase |
![Long War 2 Too Hard Long War 2 Too Hard](/uploads/1/2/3/7/123719720/409403682.jpg)
Both straight donations and premium membership donations accepted
And boy does War of the Chosen add a lot to the game. Let's run over just a few of these:
- Three new factions with playable soldiers; the Reapers, the Skirmishers and the Templar.
- New 'Chosen' uber-aliens, plus a number of new regular enemy units.
- A new 'bond' system that strengthens units who fight together.
- A new 'fatigue' system that adds a grey area between fit and wounded soldier status.
- A really helpful 'target preview' that allows you to see what your potential move has in store.
- New zombie enemies called 'The Lost' who you take on in swarms.
- So much more I'm not going to list it all here.
Suffice to say, with all of this new content and then quite a bit more that I haven't listed, the game is deeper and more tactical than ever. The new characters and missions add to both the story and the strategy, though missions are more harrowing than ever.
In other words, this is a great time to dust off XCOM 2 or pick it up for the first time. Then again, if you're new to these games, War of the Chosen is not an easy jumping off point at all. Indeed, I'd recommend you start with XCOM rather than the sequel in general, if only because the game is so much less stressful.
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World of final fantasy. Join ourWelcome to.What is World of Final Fantasy?World of Final Fantasy is primarily set in the world of Grymoire, a land populated by classic Final Fantasy characters and monsters from across the series.
I guess I just never liked how hectic XCOM 2 was compared to its predecessor, and I feel maybe even a little more strongly about this with the expansion. More depth, more options, etc. also means more balls in the air.
Actually, I think I'd be happiest with a middle ground of some sort, wedged between the simplicity of Mario + Rabbids and XCOM 2: War of the Chosen. I don't necessarily want easier battles, but I would like less to manage in-between them. It feels like the game just bombards you with choices and keeps your resources so thin that any little mistake sends the whole thing spinning out of control. I beat XCOM 2, and I'm maybe eight hours into War of the Chosen, but so far I feel like the expansion adds a lot without streamlining enough (beyond target view.) That's not a bad thing necessarily---I'm sure lots of gamers love it just the way it is, and more power to you.
For me, something slightly less stressful and hectic would be more fun. But hey, that's just me. What do you think?
'>War of the Chosen is the new massive expansion to XCOM 2, and is more of a total overhaul of the base game than a traditional expansion. That's to be expected. After all, this is what developer Firaxis has been doing for some time now. The same could be said for the Civ games' expansions, or for the wonderful XCOM: Enemy Within expansion.
And boy does War of the Chosen add a lot to the game. Let's run over just a few of these:
- Three new factions with playable soldiers; the Reapers, the Skirmishers and the Templar.
- New 'Chosen' uber-aliens, plus a number of new regular enemy units.
- A new 'bond' system that strengthens units who fight together.
- A new 'fatigue' system that adds a grey area between fit and wounded soldier status.
- A really helpful 'target preview' that allows you to see what your potential move has in store.
- New zombie enemies called 'The Lost' who you take on in swarms.
- So much more I'm not going to list it all here.
Suffice to say, with all of this new content and then quite a bit more that I haven't listed, the game is deeper and more tactical than ever. The new characters and missions add to both the story and the strategy, though missions are more harrowing than ever.
In other words, this is a great time to dust off XCOM 2 or pick it up for the first time. Then again, if you're new to these games, War of the Chosen is not an easy jumping off point at all. Indeed, I'd recommend you start with XCOM rather than the sequel in general, if only because the game is so much less stressful.
That's one area where I wish War of the Chosen had done more to change. I know that hardcore players may give me grief over this, but there are times in XCOM 2 (vanilla and WotC) that I stop having fun and just feel overwhelmed. Little things really impact my enjoyment in big ways, like the need to go pick up Supply Drops. Sometimes you're trying to just gather some Intel or Supplies and five other notifications bombard you on top of research being completed and a facility being built. Suddenly you have three different missions that are all top priority that you can't ignore, plus Dark Events going off and the main story mission drawing closer, half your best troops are wounded and now the other half are fatigued..it's just too much.
Maybe I'm a filthy casual. Maybe I just don't have the time and patience to juggle all of this at once. But while I was absolutely addicted to the first game and its expansion, I'm much less fond of the sequel for exactly this reason. It doesn't help that the missions have sudden, sharp difficulty spikes either, and that when you're in Iron Man mode (which allows just one auto-save point) you can easily find yourself in an almost unwinnable situation.
I guess I just never liked how hectic XCOM 2 was compared to its predecessor, and I feel maybe even a little more strongly about this with the expansion. More depth, more options, etc. also means more balls in the air.
I've been playing this at the same time as Mario + Rabbids, and what I love about that game in contrast to this one is how low-stress it is. Like I said, maybe I've just become a filthy casual, or maybe I just don't have the time these days to really devote myself to something this hardcore, but I kind of love how in Mario + Rabbids it's almost entirely about the battle tactics and you're not worrying about base management or keeping territories happy and there's no grim bald guy chastising you between missions.
Actually, I think I'd be happiest with a middle ground of some sort, wedged between the simplicity of Mario + Rabbids and XCOM 2: War of the Chosen. I don't necessarily want easier battles, but I would like less to manage in-between them. It feels like the game just bombards you with choices and keeps your resources so thin that any little mistake sends the whole thing spinning out of control. I beat XCOM 2, and I'm maybe eight hours into War of the Chosen, but so far I feel like the expansion adds a lot without streamlining enough (beyond target view.) That's not a bad thing necessarily---I'm sure lots of gamers love it just the way it is, and more power to you.
For me, something slightly less stressful and hectic would be more fun. But hey, that's just me. What do you think?