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Young Aeta girl from Mariveles, Bataan, in 1901.
Young Aeta boy from Iriga City, Camarines Sur, in 2015.
The Aeta (Ayta /ˈaɪtə/EYE-tə; Kapampangan: áitâ), or Agta, are an indigenous people who live in scattered, isolated mountainous parts of the island of Luzon, the Philippines.
These people are considered to be Negritos, whose skin ranges from dark to very dark brown, and possessing features such as a small stature and frame; hair of a curly to kinky texture and a higher frequency of naturally lighter colour (blondism) relative to the general population, small nose, and dark brown eyes. They are thought to be among the earliest inhabitants of the Philippines, preceding the Austronesian migrations.[1]
The Aeta were included in the group of people named 'Negrito' during the Spanish Era. Various Aeta groups in northern Luzon are named Pugut or Pugot, an Ilocano term that also means 'goblin' or 'forest spirit',[2] and is the colloquial term for people with darker complexions. These names are mostly considered inappropriate or derogatory by fellow Aeta of northern Luzon.
- 5Religion
![Creation Creation](/uploads/1/2/3/7/123719720/176245936.jpg)
History[edit]
Aetas as illustrated in Carta Hydrographica y Chorographica de las Yslas Filipinas, 1734. The caption in Spanish describes them as 'wild men of the mountains'.
An artist's illustration of Aetas in 1885.
The Aeta people in the Philippines are often grouped with other Negritos and the Australo-Melanesians, which includes other groups such as Aborigines in Australia; Papuans; and the Melanesians of the Solomon Islands, Vanuatu, Fiji, and the French overseas special collectivity of New Caledonia.
The history of the Aetas continues to confound anthropologists and archaeologists. One theory suggests that the Aeta are the descendants of the original inhabitants of the Philippines, who, contrary to their seafaring Austronesian neighbors, arrived through land bridges that linked the islands with the Asian mainland. Unlike many of their Austronesian counterparts, the Aetas have shown resistance to change. Aetas had little interaction with the Spaniards as they remained in the mountains during the Spanish rule. Even the attempts of the Spaniards failed to settle them in reducciones or reservations all throughout Spanish rule.
According to Spanish observers like Miguel López de Legazpi, Negritos possessed iron tools and weapons. Their speed and accuracy with a bow and arrow were proverbial and they were fearsome warriors. Unwary travelers or field workers were often easy targets. Despite their martial prowess, however, the Aeta's small numbers, primitive economy and lack of organization often made them easy prey for better-organized groups. Zambals seeking slaves would often take advantage of their internal feuding. They were often sold as slaves to Borneo and China, and, unlike the serf feudal system imposed on other Filipinos, there was little chance of manumission.[3]
Demographics[edit]
It is estimated that there are about 20,000 to 30,000 Aeta people living in the Philippines.[citation needed]
Lifestyle[edit]
Aeta lady washing clothes in Iriga City.
The Aeta are nomadic and build only temporary shelters made of sticks driven to the ground and covered with the palm of banana leaves. The well-situated and more modernized Aetas have moved to villages and areas of cleared mountains. They live in houses made of bamboo and cogon grass. Aetas are found in Zambales, Tarlac, Pampanga, Panay, Bataan and Nueva Ecija, but were forced to move to resettlement areas in Pampanga and Tarlac following the devastating Mount Pinatubo eruption in June 1991.
Mining, deforestation, illegal logging, and slash-and-burn farming have caused the indigenous population in the country to steadily decrease to the point where they number only in the thousands today. The Philippine government affords them little or no protection, and the Aeta have become extremely nomadic due to social and economic strain on their culture and way of life that had previously remained unchanged for thousands of years.
Language[edit]
All Aeta communities have adopted the language of their Austronesian Filipino neighbors, which have sometimes diverged over time to become different languages.[4] These include, in order of number of speakers, Mag-indi, Mag-antsi, Abellen, Ambala, and Mariveleño.
Religion[edit]
Aetas performing on stage at a shopping center.
Indigenous monotheistic religion[edit]
There are different views on the dominant character of the Aeta religion. Those who believe they are monotheistic argue that various Aeta tribes believe in a supreme being who rules over lesser spirits or deities, with the Aeta of Mt. Pinatubo worshipping 'Apo Na'.The Aetas are also animists. For example, the Pinatubo Aeta believe in environmental spirits. They believe that good and evil spirits inhabit the environment, such as the spirits of the river, sea, sky, mountain, hill, valley and other places.
No special occasion is needed for the Aeta to pray, but there is a clear link between prayer and economic activities. The Aeta dance before and after a pig hunt. The night before Aeta women gather shellfish, they perform a dance which is partly an apology to the fish and partly a charm to ensure the catch. Similarly, the men hold a bee dance before and after the expeditions for honey.
Indigenous polytheistic religion[edit]
There are four manifestations of the 'great creator' who rules the world: Tigbalog is the source of life and action; Lueve takes care of production and growth; Amas moves people to pity, love, unity, and peace of heart; while Binangewan is responsible for change, sickness, and death.
- Gutugutumakkan – The Supreme Being and Great Creator who have four manifestations, namely, Tigbalog, Lueve, Amas, and Binangewan.
- Kedes - The god of the hunt.
- Pawi - The god of the forest.
- Sedsed - The god of the sea.
Colonial religion[edit]
In the mid-1960s, missionaries of the American-based EvangelicalProtestant mission group New Tribes Mission, in their effort to reach every Philippine tribal group with the ChristianGospel, reached out to the Agtas/Aetas. The mission agency provided education, including pastoral training for natives to reach members of their own tribe. Today, a large percentage of Agtas/Aetas of Zambales and Pampanga are Evangelicals.[5]Jehovah's Witnesses also have members of the Aeta people. (See 1993 Yearbook of Jehovah's Witnesses)
Clothing[edit]
Their traditional clothing is very plain. The young women wear wrap around skirts. Elder women wear bark cloth, while elder men wear loin cloths. The old women of the Agta wear a bark cloth strip which passes between the legs, and is attached to a string around the waist. Today, most Aeta who have been in contact with lowlanders have adopted the T-shirts, pants and rubber sandals commonly used by the latter.
Practices[edit]
Varanus bitatawa stew being prepared by Aeta tribesmen.
The Aetas are skillful in weaving and plaiting. Women exclusively weave winnows and mats. Only men make armlets. They also produce raincoats made of palm leaves whose bases surround the neck of the wearer, and whose topmost part spreads like a fan all around the body.
According to one study, 'About 85% of Philippine Aeta women hunt, and they hunt the same quarry as men. Aeta women hunt in groups and with dogs, and have a 31% success rate as opposed to 17% for men. Their rates are even better when theycombine forces with men: mixed hunting groups have a full 41% success rate among the Aeta.'[6]
Medicine[edit]
Aeta women are known around the country as experts of the herbal medicines.
Art[edit]
A traditional form of visual art is body scarification. The Aetas intentionally wound the skin on their back, arms, breast, legs, hands, calves and abdomen, and then they irritate the wounds with fire, lime and other means to form scars.
Other 'decorative disfigurements' include the chipping of the teeth. With the use of a file, the Dumagat modify their teeth during late puberty. The teeth are dyed black a few years afterwards.
The Aetas generally use ornaments typical of people living in subsistence economies. Flowers and leaves are used as earplugs for certain occasions. Girdles, necklaces, and neckbands of braided rattan incorporated with wild pig bristles are frequently worn.
Music[edit]
The Aeta have a musical heritage consisting of various types of agung ensembles, ensembles composed of large hanging, suspended or held, bossed/knobbed gongs, which act as drone, without any accompanying melodic instrument.
See also[edit]
References[edit]
- ^'The Aeta'. peoplesoftheworld.org.
- ^Thomas N. Headland; John D. Early (Mar 1, 1998). Population Dynamics of a Philippine Rain Forest People: The San Ildefonso Agta. University Press of Florida. p. 208.
- ^Scott, William (1994). Barangay. Manila, Philippines: Ateneo de Manila. pp. 252–256.
- ^Reid, Lawrence. 1987. 'The early switch hypothesis'. Man and Culture in Oceania, 3 Special Issue: 41-59.
- ^'37 NEW AETA BELIEVERS BAPTIZED IN THE PHILIPPINES'. Asia Harvest. 11 November 2008.
- ^Dahlberg, Frances (1975). Woman the Gatherer. London: Yale University Press. ISBN0-300-02989-6.
![Nova Aetas Character Creation Nova Aetas Character Creation](/uploads/1/2/3/7/123719720/594401758.png)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Aeta_people&oldid=885549735'
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Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
Details
Appendices
- Weapons
Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.
Once you have chosen the aspects of your background you move onto point distribution.
The information below is applicable for v1.011. For earlier versions see Character creation pre1.011
Base character[edit]
- Original Mount&Blade
![Nova aetas character creations Nova aetas character creations](/uploads/1/2/3/7/123719720/442450516.png)
Attributes | Proficiencies | Skills | Gender |
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- Warband
Attributes | Proficiencies | Skills | Gender |
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Your father was..[edit]
Father | Attributes | Skills | Proficiencies | Equipment |
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Noble (if male) | INT +1, CHA +2 | Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 | 1H +2, 2H +15, Pole +21 | Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner |
Noble (if female) | INT +2, CHA +1 | Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 | 1H +14, Pole +7 | Battered old round shield, +100 Denars, +50 Renown, Banner |
Merchant | INT +2, CHA +1 | Riding +1, Inventory Management +1, Leadership +1, Trade +2 | 2H +15, Pole +26 | +250 Denars, +20 Renown |
Warrior | STR +1, AGI +1, CHA +1 | Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 | 1H+2, 2H +23, Pole +33, Throwing +15 | Battered plain kite shield, +50 Denars, +10 Renown |
Hunter | STR +1, AGI +2 | Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 | 2H +15, Pole +7, Archery +49 | +30 Denars |
Nomad (if male) | STR +1, AGI +1, INT +1 | Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 | 1H +2, Pole +7, Archery +49, Throwing +15 | Battered plain cavalry shield, +15 Denars, +10 Renown |
Nomad (if female) | STR +1, AGI +1, INT +1 | Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 | 1H +5, Pole +7, Archery +32, Throwing +7 | Battered plain cavalry shield, +20 Denars |
Thief | AGI +3 | Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 | 1H +14, Pole +7, Throwing +31 | Throwing knives, +25 Denars |
Nova Aetas Character Creation System
Early Life[edit]
Early Life | Attributes | Skills | Profiencies | Other |
---|---|---|---|---|
Page | STR +1, CHA +1 | Power Strike +1, Persuasion +1 | 1H +8, Pole +3 | |
Apprentice | STR +1, INT +1 | Engineer +1, Trade +1 | ||
Assistant | INT +1, CHA +1 | Inventory Management +1, Trade +1 | ||
Urchin | AGI +1, INT +1 | Looting +1, Spotting +1 | 1H +8, Throwing +7 | |
Steppe Child | STR +1, AGI +1 | Power Throw +1, Horse Archery +1 | Archery +24 | +15 Renown |
Adulthood[edit]
Occupation | Attributes | Skills | Proficiencies | Equipment |
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Squire (male only) | STR +1, AGI +1 | Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 | 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 | Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars |
Lady in Waiting (female only) | INT +1, CHA +1 | Riding +1, Wound Treatment +1, Persuasion +2 | 1H +8, XBows +24 | Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars |
Troubadour | CHA +2 | Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 | 1H +19, XBows +16 | Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars |
Student | INT +2 | Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 | 1H +15, XBows +32 | Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars |
Peddler | INT +1, CHA +1 | Riding +1, Path-finding +1, Inventory Management +1, Trade +1 | Pole +11 | Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars |
Smith | STR +1, INT +1 | Weapon Master +1, Tactics +1, Engineer +1, Trade +1 | 1H +11 | Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars |
Poacher | STR +1, AGI +1 | Power Draw +1, Athletics +1, Tracking +1, Spotting +1 | Pole +7, Archery +57 | Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars |
Reason for adventuring[edit]
Reason | Attributes | Skills |
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Revenge | STR +2 | Power Strike +1 |
Loss | CHA +2 | Ironflesh +1 |
Wanderlust | AGI +2 | Path-finding +1 |
Forced out | STR +1, INT +1 | Weapon Master +1 |
Money | AGI +1, INT +1 | Looting +1 |
Point distribution[edit]
The point distribution screen.
Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
Face generation[edit]
The face generation screen.
Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
Starting location[edit]
In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.
[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →
Retrieved from 'https://strategywiki.org/w/index.php?title=Mount%26Blade/Character_creation&oldid=756135'
About this mod
After one year and one month, I am proud to announce the first stable version of my mod to the world.
File credits
Al_Mansur - Map Icons / Helmets
Aquil - New Faces
Kovas - Teutonic/Lithuanian Ttems
Specialist - Weapons
Narf of Picklestink - 14th/15th Century Armour
Njunja - Eastern Armour
Zimke Zlovoljni - Roman Armour
rgcotl - Roman Armour / Items
Yamabusi - Priest / Bishop cloths
Shredzorz - 15th Century Weapons
lucky lancer - Texture Fiddling v1.0
CptJoker - Real Water Mod v1.1
Gutekfiutek - Polished Landscapes
La Grandmaster - Tribal props & plants for New World
Adorno - Rhodok building props
Lucke189 - Realistic Colors 1.22
Zimke Zlovoljni - Frell's Khazak Armor Pack
DatFrog! - Banner packs
Rubik - OSP The World Map to show the exact realm of factions
Time Golem - [Item] TG's Ancient Armory
Gokiller - [OSP][Anim] Animation Variety Mod
Yamabusi - [Item] Highlanders models
Floris Mod - Armor
Xenoargh - [Script] Shield Bash (OSP)
KON_Airk - Universal Troop Costumizing System (With Save Feature!)
Full Invasion 2 - Black Knight and Bronze Knight Armour OSP Pack
Narf - Narf's Men-at-Arms Armour Pack.
Yamabushi - For the Cape.
Tumajan - [Item] Jan Tuma´s Sturmhaube helmets Pack (OSP)
Openshaw - [B] Expaned Horizons [OSP]
Daedalus - [OSP] Tavern Animation Pack
Aquil - New Faces
Kovas - Teutonic/Lithuanian Ttems
Specialist - Weapons
Narf of Picklestink - 14th/15th Century Armour
Njunja - Eastern Armour
Zimke Zlovoljni - Roman Armour
rgcotl - Roman Armour / Items
Yamabusi - Priest / Bishop cloths
Shredzorz - 15th Century Weapons
lucky lancer - Texture Fiddling v1.0
CptJoker - Real Water Mod v1.1
Gutekfiutek - Polished Landscapes
La Grandmaster - Tribal props & plants for New World
Adorno - Rhodok building props
Lucke189 - Realistic Colors 1.22
Zimke Zlovoljni - Frell's Khazak Armor Pack
DatFrog! - Banner packs
Rubik - OSP The World Map to show the exact realm of factions
Time Golem - [Item] TG's Ancient Armory
Gokiller - [OSP][Anim] Animation Variety Mod
Yamabusi - [Item] Highlanders models
Floris Mod - Armor
Xenoargh - [Script] Shield Bash (OSP)
KON_Airk - Universal Troop Costumizing System (With Save Feature!)
Full Invasion 2 - Black Knight and Bronze Knight Armour OSP Pack
Narf - Narf's Men-at-Arms Armour Pack.
Yamabushi - For the Cape.
Tumajan - [Item] Jan Tuma´s Sturmhaube helmets Pack (OSP)
Openshaw - [B] Expaned Horizons [OSP]
Daedalus - [OSP] Tavern Animation Pack
Donation Points system
This mod is not opted-in to receive Donation Points
Jan 22, 2009 For Diablo II: Lord of Destruction on the PC, a GameFAQs message board topic titled 'how do you remove socket from item?' That cube recipe removes whatever jewel/gem/rune is in the socket of the weapon/armor. It doesn't remove the actual open sockets from an item. That's not possible. Its not I who am crazy, it is I who am MAD!!!-Ren Hoek. Jun 24, 2005 Can you remove a gem from a socket??? I have a flawless ruby in my Vamp gaze that i bought for my merc, and i was wondering if there was any way to get that out?????? Cuz i thought i remembered seeing a cube recipe for it, but i couldnt find it. D2 remove gems from sockets.
Nova Aetas Character Creation List
Nova Aetas Character Creations
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